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Introduction from Marie-Claire Isaaman, CEO Women in Games WIGJ

Marie-Claire Isaaman WIGJ CEOFirstly, I’d like to extend a warm welcome to everyone visiting our Sixth European Women
in Games Conference. Although I’ve attended the conference since it began, this is a
particularly special year for me as it’s my first as CEO. I’m sure many of you are also
conference veterans, but for those who are new to either the conference or Women in
Games itself, I’d like to outline what we do and what our vision for the future is.

Women in Games WIGJ is a not-for-profit organization that provides effective
encouragement, support and advocacy for women and girls throughout the UK’s game
industries and educational pipeline. We strive to improve the recruitment, retention and
progression of women by championing female talent and challenging gender imbalance,
inequality and discrimination.

Our goal is to double the number of women working in the UK game industries and
related educational sector by 2025. To achieve this, I want to expand Women in Games
and its influence, both in the UK and beyond. The vision for Women in Games is to
become the go-to organization for all issues regarding gender balance and inequality in
the UK and European games sector. And to be the driving force behind transforming UK
game industries and games education into the global exemplar for gender equality.

This year we are delighted to welcome three influential keynote speakers: Terry Reintke,
Author of ‘Gender Equality and Empowering Women in the Digital Age’, Anne Morrison,
Vice Chair BAFTA and Jessica Curry, awarding winning composer and co-founder of The
Chinese Room. In collaboration with Helen Kennedy of the University of Brighton, through
the project ReFIG (Re-Figuring Innovation in Games) we are delighted to have been
able to launch our first student competition. We have a wide range of informative and
inspirational panels, workshops and networking opportunities throughout the day. And for
the first time, we are pleased to welcome the eSports community to the conference.

We thank the University of Greenwich for hosting this event. And we would also like
to extend thanks to our other sponsors and supporters MCV, BAFTA, Epic Games, ESL,
Twitch, Interactive Selection, BAME in Games, The Centre for Digital Entertainment and
MMP Tax.

Enjoy your day and feel free to come and say hello, I’d welcome your views and thoughts
on Women in Games.